Finally, "Seal Guardian" is announced!!!
It has been a very long time since my last post, I was busy with making the game "Seal Guardian".
"Seal Guardian" is a hard core hack and slash action game, powered by the engine described in this blog. It took me more than 5 years to code the engine(with some help of open source libraries like Bullet physics, Lua and DLMalloc.)/gameplay and creating all the visual artwork from modelling, texturing, skinning, rigging and animation... The game will be available on 8th December, 2017 on iOS/Mac/PC via iOS App Store/Mac App Store/Steam.
Finishing a game takes lots of effort, patient and time, especially making the whole game on your own. It contains lots of fun tasks like rendering and gameplay, but it contains even more boring tasks like game menu, localisation, UI(e.g. handling all the input UI for mouse/keyboard, touch screen, different gamepad type like PS4/XBox/MFi in different languages for different resolution), making website, prepare online store artwork like app icon, trailer video and screen shots(where different stores have different resolution requirements... :S), opening bank account(which may take more than a month for a small indie game company.). Hope I can share these in future blog posts.
Before sharing the game's postmortem and waiting for its release on 8th December, 2017. I will write some more blog posts about the engine tech used in "Seal Guardian", e.g. light map baking processing and its storage format, how the static shadow is baked, visibility system, the cross platform rendering pipeline... So, stay tuned!
In the mean time, feel free to visit the "Seal Guardian" Steam store page and share it if you like.
Thank you very much!!! =]