Simon's Tech Blog

顯示包含「Maths」標籤的文章。顯示所有文章
顯示包含「Maths」標籤的文章。顯示所有文章

Importance sampling visible wavelength

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Introduction It has been half a year since my last post. Due to the pandemic and political environment in Hong Kong, I don't have much t...

Note on sampling GGX Distribution of Visible Normals

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Introduction After writing an AO demo in last post, I started to write a progressive path tracer, but my progress was very slow due to the...

Transforming points in unit square with p-norm

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Introduction Continue with previous post talking about some little tricks I used when implementing the animation editor. This time, I will ...
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Checking whether a point lies on a Bezier curve

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Introduction It has been a long time since my last post. I was busy in the past months, and finally have time to finish dual-quaternion ski...

Software Rasterizer Part 2

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Introduction Continue with the previous post , after filling the triangle with scan line or half-space algorithm, we also need to interpola...

Software Rasterizer Part 1

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Introduction Software rasterizer can be used for occlusion culling, some games such as  Killzone 3  use this to cull objects.  So I decided...
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Simon
A game programmer, interested in graphics programming.
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