Simon's Tech Blog
顯示包含「Maths」
標籤的文章。
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顯示包含「Maths」
標籤的文章。
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Importance sampling visible wavelength
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Introduction It has been half a year since my last post. Due to the pandemic and political environment in Hong Kong, I don't have much t...
Note on sampling GGX Distribution of Visible Normals
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Introduction After writing an AO demo in last post, I started to write a progressive path tracer, but my progress was very slow due to the...
Transforming points in unit square with p-norm
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Introduction Continue with previous post talking about some little tricks I used when implementing the animation editor. This time, I will ...
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Checking whether a point lies on a Bezier curve
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Introduction It has been a long time since my last post. I was busy in the past months, and finally have time to finish dual-quaternion ski...
Software Rasterizer Part 2
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Introduction Continue with the previous post , after filling the triangle with scan line or half-space algorithm, we also need to interpola...
Software Rasterizer Part 1
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Introduction Software rasterizer can be used for occlusion culling, some games such as Killzone 3 use this to cull objects. So I decided...
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