Simon's Tech Blog

Studying Gamut Clipping

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Introduction Recently, I was studying a technique called gamut clipping from this blog post . This technique is used for handling out of gam...

Importance sampling visible wavelength

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Introduction It has been half a year since my last post. Due to the pandemic and political environment in Hong Kong, I don't have much t...

sRGB/ACEScg Luminance Comparison

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Introduction When I was searching information about rendering in different color spaces, I came across that using wider color primaries   (e...
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Simon
A game programmer, interested in graphics programming.
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