Simon's Tech Blog

DXR Path Tracer

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Introduction Can't believe it has been half a year since my last DXR AO post. It was a hard time in Hong Kong last year, but thanks to...

Note on sampling GGX Distribution of Visible Normals

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Introduction After writing an AO demo in last post, I started to write a progressive path tracer, but my progress was very slow due to the...

DXR AO

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Introduction (Edit 3/5/2020: An updated version of the demo can be downloaded  here , which support high DPI monitor and some bug fixes) I...
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Simon
A game programmer, interested in graphics programming.
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