Simon's Tech Blog
Note on sampling GGX Distribution of Visible Normals
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Introduction After writing an AO demo in last post, I started to write a progressive path tracer, but my progress was very slow due to the...
DXR AO
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Introduction (Edit 3/5/2020: An updated version of the demo can be downloaded here , which support high DPI monitor and some bug fixes) I...
Reflection and Serialization
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Introduction Reflection and serialization is a convenient way to save/load data. After reading "The Future of Scene Description on ...
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