Simon's Tech Blog

Light Map in "Seal Guardian"

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Introduction Light mapping is a common technique used in games for storing lighting data. "Seal Guardian" used light map in orde...
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"Seal Guardian" announced!!!

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Finally, "Seal Guardian" is announced!!! It has been a very long time since my last post, I was busy with making the game ...

Pre-Integrated Skin Shading

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Introduction Recently, I was implementing skin shading in my engine. The pre-integrated skin shading technique is chosen because it has a l...
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Simon
A game programmer, interested in graphics programming.
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