Simon's Tech Blog
Transforming points in unit square with p-norm
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Introduction Continue with previous post talking about some little tricks I used when implementing the animation editor. This time, I will ...
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Checking whether a point lies on a Bezier curve
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Introduction It has been a long time since my last post. I was busy in the past months, and finally have time to finish dual-quaternion ski...
Implementing Voxel Cone Tracing
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[ Updated on 25-2-2013 : added a paragraph about lowering the voxel update frequency for faster dynamic update. The demo also added a combo...
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