Simon's Tech Blog
Angle based SSAO
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Introduction SSAO (Screen space ambient occlusion) is a common post processing effect that approximate how much light is occluded in a giv...
Implementing Client/Server Tools Architecture
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Introduction In the past few weeks, I was rewriting my toy engine. During the rewrite of the tools, I want to try out the Client/Server Too...
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Shader Generator
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Introduction In the last few weeks, I was busy with rewriting my iPhone engine so that it can also run on the Windows platform (so that I c...
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