Simon's Tech Blog

Angle based SSAO

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Introduction SSAO (Screen space ambient occlusion) is a common post processing effect that approximate how much light is occluded in a giv...

Implementing Client/Server Tools Architecture

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Introduction In the past few weeks, I was rewriting my toy engine. During the rewrite of the tools, I want to try out the Client/Server Too...
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Shader Generator

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Introduction In the last few weeks, I was busy with rewriting my iPhone engine so that it can also run on the Windows platform (so that I c...
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Simon
A game programmer, interested in graphics programming.
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