Simon's Tech Blog
Implementing Client/Server Tools Architecture
›
Introduction In the past few weeks, I was rewriting my toy engine. During the rewrite of the tools, I want to try out the Client/Server Too...
1 則留言:
Shader Generator
›
Introduction In the last few weeks, I was busy with rewriting my iPhone engine so that it can also run on the Windows platform (so that I c...
Photon Mapping Part 2
›
Introduction Continue with previous post , this post will describe how light map is calculated from the photon map. My light map stores in...
‹
›
首頁
查看網絡版本