Simon's Tech Blog

Implementing Client/Server Tools Architecture

›
Introduction In the past few weeks, I was rewriting my toy engine. During the rewrite of the tools, I want to try out the Client/Server Too...
1 則留言:

Shader Generator

›
Introduction In the last few weeks, I was busy with rewriting my iPhone engine so that it can also run on the Windows platform (so that I c...

Photon Mapping Part 2

›
Introduction Continue with previous post , this post will describe how light map is calculated from the photon map. My light map stores in...
‹
›
首頁
查看網絡版本

Profile

Simon
A game programmer, interested in graphics programming.
查看我的完整個人檔案
由 Blogger 提供.