Simon's Tech Blog

Photon Mapping Part 2

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Introduction Continue with previous post , this post will describe how light map is calculated from the photon map. My light map stores in...

Photon Mapping Part 1

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Introduction In this generation of computer graphics, global illumination (GI) is an important technique which calculate i...
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Software Rasterizer Part 2

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Introduction Continue with the previous post , after filling the triangle with scan line or half-space algorithm, we also need to interpola...
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Simon
A game programmer, interested in graphics programming.
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