Simon's Tech Blog

Inverse Kinematics (2 joints) for foot placement

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Introduction Game sometimes need to solve Inverse Kinematics (IK) for more realistic look like foot placement on a terrain. There are diffe...

Writing an iPhone Game Engine (Part 7- Postmortem)

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Introduction The first game that made with the iPhone game engine described in this series is released before Christmas on App Store, it is...
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Microfacet BRDF

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Introduction In recent years, there are more and more papers talking about applying physically based BRDF in games. So I decided to spen...
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Simon
A game programmer, interested in graphics programming.
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