Simon's Tech Blog
Inverse Kinematics (2 joints) for foot placement
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Introduction Game sometimes need to solve Inverse Kinematics (IK) for more realistic look like foot placement on a terrain. There are diffe...
Writing an iPhone Game Engine (Part 7- Postmortem)
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Introduction The first game that made with the iPhone game engine described in this series is released before Christmas on App Store, it is...
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Microfacet BRDF
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Introduction In recent years, there are more and more papers talking about applying physically based BRDF in games. So I decided to spen...
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