Simon's Tech Blog

Writing an iPhone Game Engine (Part 7- Postmortem)

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Introduction The first game that made with the iPhone game engine described in this series is released before Christmas on App Store, it is...
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Microfacet BRDF

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Introduction In recent years, there are more and more papers talking about applying physically based BRDF in games. So I decided to spen...
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Spherical Harmonic Lighting

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Introduction Spherical Harmonics(SH) functions are a set of orthogonal basis functions defined in spherical coordinates using imaginary num...
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Simon
A game programmer, interested in graphics programming.
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