Simon's Tech Blog

Using PID Controller

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Introduction Several weeks ago, I need to implement a game screen for user to choose a level. At that time, I read some post and article ...
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Writing an iPhone Game Engine (Part 6- Performance)

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Introduction Performance of a game is very important, it is important to maintain a constant frame rate of a game. So I will talk about how ...

Writing an iPhone Game Engine (Part 5- Audio)

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Introduction Every games should have an audio system. In my little engine, it supports 2 types of sound: 3D effects sounds and BGM. Separat...
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Simon
A game programmer, interested in graphics programming.
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