Simon's Tech Blog

Writing an iPhone Game Engine (Part 5- Audio)

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Introduction Every games should have an audio system. In my little engine, it supports 2 types of sound: 3D effects sounds and BGM. Separat...

Writing an iPhone Game Engine (Part 4- Streaming)

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Introduction My game is an open world game. The player can freely explore the game world . It is impossible to load all the game objects wh...

Writing an iPhone Game Engine (Part 3- Scripting)

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Adding script support to an engine has many benefits such as writing game play code without recompile the engine source code which may takes...
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Simon
A game programmer, interested in graphics programming.
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