Simon's Tech Blog

Writing an iPhone Game Engine (Part 3- Scripting)

›
Adding script support to an engine has many benefits such as writing game play code without recompile the engine source code which may takes...

Writing an iPhone Game Engine (Part 2- Maya Tools)

›
Tools are very important in game production, especially when you are working with someone who cannot write code. In my project, I worked wit...

Writing an iPhone Game Engine (Part 1- Memory management)

›
On the iPhone platform, memory is a very precious resources. If they are not handled properly, the application will receive one or two memor...
‹
›
首頁
查看網絡版本

Profile

Simon
A game programmer, interested in graphics programming.
查看我的完整個人檔案
由 Blogger 提供.