Simon's Tech Blog
Writing an iPhone Game Engine (Part 3- Scripting)
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Adding script support to an engine has many benefits such as writing game play code without recompile the engine source code which may takes...
Writing an iPhone Game Engine (Part 2- Maya Tools)
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Tools are very important in game production, especially when you are working with someone who cannot write code. In my project, I worked wit...
Writing an iPhone Game Engine (Part 1- Memory management)
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On the iPhone platform, memory is a very precious resources. If they are not handled properly, the application will receive one or two memor...
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