Simon's Tech Blog

Writing an iPhone Game Engine (Part 1- Memory management)

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On the iPhone platform, memory is a very precious resources. If they are not handled properly, the application will receive one or two memor...

Writing an iPhone Game Engine (Part 0- Introduction)

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This time I would like to talk about my hobby project which is writing an iPhone Game Engine. This project started from August last year and...
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SSAO using Line Integrals

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Hi everyone, this is my first post in  #AltDevBlogADay . Let me introduce myself first, I am Simon Yeung, currently working as a game progr...
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Simon
A game programmer, interested in graphics programming.
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