Simon's Tech Blog
Writing an iPhone Game Engine (Part 1- Memory management)
›
On the iPhone platform, memory is a very precious resources. If they are not handled properly, the application will receive one or two memor...
Writing an iPhone Game Engine (Part 0- Introduction)
›
This time I would like to talk about my hobby project which is writing an iPhone Game Engine. This project started from August last year and...
1 則留言:
SSAO using Line Integrals
›
Hi everyone, this is my first post in #AltDevBlogADay . Let me introduce myself first, I am Simon Yeung, currently working as a game progr...
‹
›
首頁
查看網絡版本