Simon's Tech Blog
SSAO using Line Integrals
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Hi everyone, this is my first post in #AltDevBlogADay . Let me introduce myself first, I am Simon Yeung, currently working as a game progr...
Light Pre Pass Renderer
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This is my first attempt to write a DirectX 9 program (I usually write program in OpenGL). I decided to implement a Light Pre-Pass renderer ...
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